fusion-360-core-skills

Fusion 360 Tutorial: Core Skills

In this AutoDesk Fusion 360 intermedia course range, the training modules are designs to train you more complex aspects with easy examples.

These training modules will master you the skills of complex file structure and management process.

These advanced training courses will teach you the injection molding process, casting metal design etc.

AutoDesk Fusion 360 decreases the complexity in designing components with crucial fit requirements process whereby you can communicate with your designs through great looking photo-realistic rendering.

 

Fusion 360 – Design for Injection Molding

fusion-360-design-for-injection-molding

Description:

The main challenge of injection molding is less about the function of the part and more about the geometry requirements to make a part mold-able.

This course, Fusion 360 – Design for Injection Molding, you’ll be trained about the basics of Injection Molded design, and the tools in Fusion 360 needed to achieve them.

At first, you’ll learn about the basic feature creation in Fusion 360. Subsequent, you’ll learn how to design for drafting. Lastly, you’ll learn how to tackle complex molding design issues and how to analyze drafted parts.

When you finish this course, you’ll be quite knowledgeable about designing your own injection molded parts.

Highlights:

  1. Injection Molded Parts: Overview
  2. Fan Housing Creation
  3. Fan Blade Creation
  4. Design Review

 

About the author:

Matt Perez is a CAD expert and specialist with SolidBox – a leader in CAD IT and Hardware Support. Matt’s areas of expertise are in training and consulting in all areas of CAD design from basics to manufacture and sales materials.

 

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Fusion 360 – Casted Metal Design

fusion-360-casted-metal-design

Description:

There are always so many important considerations to make when designing parts that will be cast and ultimately machined.

This course, Fusion 360 – Casted Metal Design, covers fundamental Fusion 360 tools and processes that are required to efficiently design casted metal parts, as well as best practices for communicating with foundries and machine shops.

The course started with by designing a motorcycle triple-clamp and performing a stress simulation. Following, you’ll create variants for both the investment casting and CNC finish machining process.

Finally, you’ll finish the course using Fusion 360’s CAM functionality to create 2D & 3D tool paths to create the precision surfaces for your triple-clamp.

Highlights:

  1. Casted Metal Process – Overview
  2. Casted Metal Part Design
  3. Optimizing the design with Fusion 360 Simulation
  4. Create 2D & 3D Toolpaths Using Fusion 360

 

About the author:

Christopher Castle is the Founder & President of SolidBox, a Performance Hardware, IT Support, Project Based Training & Engineering Services company for SolidWorks, Fusion 360, Onshape, & Mastercam users across North America.

 

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Fusion 360 Essentials – Using Intermediate Features

fusion-360-using-intermediate-features

Description:

This course, Fusion 360 Essentials – Using Intermediate Features, training will be given with a small project to create a model of a teapot with complex and organic features.

The foundation of the design will be drawn into Fusion 360 with the help of 2D geometry. You will then learn how to transform this 2D geometry into 3D.

You will get to use the following Fusion 360 functions: Loft, Sweep, Revolve, Extrude, and Pipe.

At the end of this learning process, you will have used 2D curves to create 3D geometry that is fully constrained with great dimension accuracy.

Highlights:

  1. 3D Modeling a Teapot with Time Saving Features
  2. Cleaning Up the Teapot and Adding Details

 

About the author:

Kevin Koekkoek is a London based maker and designer. He studied as a fine wood worker, worked as an Architectural Model Maker, and now his focus is on 3D modeling and 3D printing. Kevin helps artists, makers, and designers to use 3D CAD packages and then 3D print those designs.

 

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Fusion 360 – File Structure and Management

fusion-360-file-structure-and-management

Description:

How to store files and sharing it within Fusion 360 is an essential learning point of this Software.

This course, Fusion 360 – File Structure and Management, you’ll be trained about a unique approach to file management in Fusion 360.

Then, you’ll learn about sharing data in Fusion 360. Finally, you’ll learn how to export out files.

On completion of this course, you’ll have a solid foundation with Fusion 360 ready to manage your own amazing products.

Highlights:

  1. Overview
  2. Data Panel and A360
  3. Personal Hub vs. Team Hub
  4. Conclusion

 

About the author:

Matt Perez is a CAD consultant and Expert with SolidBox. Matt’s areas of expertise are in training and consulting in all areas of CAD design from basics to manufacture and sales materials.

 

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Creating Photo Realistic Renderings and Animations in Fusion 360

fusion-360-creating-photo-realistic-rendering-and-animation

Description:

This course, Creating Photo-realistic Renderings and Animations in Fusion 360, will teach you how to create great-looking images and animations of your Fusion 360 designs.

Next step you will learn how to rendered images of your 3D designs.

Finally, you will solidify your knowledge of how to render still images, turntable views, and motion studies on Autodesk’s render cloud.

Finally, when you complete this course, you’ll not only learn how to create stellar images and videos of your designs, but also be able to incorporate them into your websites, training manuals, or sales pitches.

Highlights:

  1. Animating Assemblies
  2. Interactive Rendering
  3. Background Rendering

 

About the author:

Rob Duarte is an artist, designer, and educator. He is an Assistant Professor at a major research university, where he teaches artists and designers using Autodesk Fusion 360 in combination with a wide variety of CNC and rapid prototyping tools. Rob is also a member of the Autodesk Expert Elite.

 

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Getting Started with Fusion 360 Surface Modeling

fusion-360-getting-started-with-surface-modeling

Description

When we try to create complex Class-A surfaces in SolidWorks or Inventor sometimes it is often very frustrating to design a complex surface on a CAD application.

In this training course, Getting Started with Fusion 360 Surface Modeling, training will be giving with simple projects, and it will first cover the patch and sculpt workspaces.

Next, you’ll learn some best practices with Surfacing as well as the limitations so that you will feel confidence enough to do your work independently.

Finally, this course trained you some strategies for manufacturing parts with complex surfaces.

On completion of this course, you’ll be comfortable when tackling even the most complicated Surfacing Designs.

Highlights:

  1. Overview
  2. Hair Dryer Geometry Creation
  3. Sub-D Geometry Creation
  4. Sub-D and Patch Geometry
  5. Conclusion

 

About the author:

Matt Perez is a CAD consultant and Expert with SolidBox. Matt’s areas of expertise are in training and consulting in all areas of CAD design from basics to manufacture and sales materials.

 

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Advanced Modeling Techniques with Fusion 360

fusion-360-advance-modeling-technique

Description

In this course, we will use the powerful modeling tools available in Fusion 360.

Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush.

This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models.

In this course, as a sample project, we will build a pistol from start to finish, covering each new piece of geometry, as well as solutions to various modeling challenges along the way.

This tutorial series will conclude with converting the exported STL files into OBJ files using Maya and ZBrush.

Highlights:

  1. Advanced Modeling Techniques with Fusion 360
  2. Advanced Modeling Techniques with Fusion 360 – Part 2

 

About the author:

Isaac Oster has been working in the game industry for seven years and teaching college-level game art production for four years.

 

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Advanced Fusion 360 – Solid and Surface Hybrid Modeling

fusion-360-advance-solid-surface-hybrid-modeling

Description

In this course, Advanced Fusion 360 – Solid and Surface Hybrid Modeling, you’ll be introduced to the concept and application of solid and surface hybrid modeling in Fusion 360.

At first, you will be trained over the effective surface strategies and best practice for parametric workflow. Then, you’ll find the differences between solid and surface tools and how they can be mixed easily. Not only that but also you’ll learn how to generate appropriate model types for design ideation and evaluation.

Finally, you will get to learn how to utilize the timeline to structure design steps and organize design variations.  By the end of this course, you’ll know how to structure your design and when to use solid and surface modeling techniques effectively. Software required: Fusion 360.

Highlights:

  1. Introduction
  2. Setting up Sketches
  3. Creating Basic Product Surfaces and Solid Bodies
  4. Refine Surface Flows and Add Details
  5. Shelling for Rapid Prototyping

 

About the author:

Claas Kuhnen is a 3D designer with a background in industrial and graphic-motion design. He teaches at Wayne State University in Detroit, Michigan in the Industrial Design department and serves as a research assistant for the Biomedical Engineering department in the development of medical devices.

 

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